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9 e. S6 ~( f( v5 ]As I promissed, here we go (again):
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01-you wake-up
. P$ J$ \+ u. K6 j) b02-OPEN de DRAWER, TAKE de GLASSES . [2 g# r+ s/ C( S" \: i0 ?6 U5 y
03-Go all way down to the base of the tower
6 \/ K( @! R3 G- n7 T* ~( N; a- e04-TAKE the BUCKET 3 f1 F% p: H% a8 n& @3 {# ]2 s
05-go to STABLES and USE the BUCKET with the guy there (you get BISCUIT)
* v8 y% a# Z5 p06-go to the PLACE a USE the BISCUIT with the guard there (you get CHANGE OF GUARD) 4 P) ]' J% O+ J+ g0 z
07-go back to the tower on the corridor right out of your room and USE CHANGE OF GUARD with the guy there " G: V& h+ ` E; y u% e$ }/ g, ^
08-go back to the PLACE and TALK to que guy on the right and he lests you in 7 G4 r$ U8 h+ y& _* c+ P2 H4 W; u" y
09-go to the ENTRANCE and OPEN the GATE
) h& E/ _7 W7 S" W10-(wait for the journey to end keep TAPing the screen until people had enought with talking) TAP and WAIT
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11-when back to your room OPEN the BARREL (you got DIRT HANDS) . i1 [4 I" ?, M8 G3 x
12-get out of the room and USE DIRT HANDS with DOGS
# Q ]1 z( P6 N( R9 ~1 ?13-get in on the second door and TAKE DINNER TRAY (or any other name taht I can´t recall) 1 c; \( {, y0 e n4 B! |4 x
14-go to the second floor and OPEN the first door, TAKE the TORCH from wall on the center of the room ' @& A4 R, h% e1 [
15-go to the second door and (the side room, the CHAPEL) and TAKE the CHALICE . Q1 q7 b- d/ F( d' P; U
16-go to the first floor USE the TORCH with the torch holder in the position 4
8 a7 @0 J; C; w! s17-ACTIVATE the TORCHS on the folowing order: 3, 2, 4, 1
! }) A ?' H m( S- s& f18-OPEN the door on the end of the corridor and USE the DISHE (PLATE?) with the WINDOW to kill the werewolf
/ L( I$ T4 K" x% ?2 A19-go to STABLES and TAP GOTO and TAP "INSIDE THE STABLES" - Z: |: d ?+ O* y; l6 Z9 M, L
20-TAKE the DAGGER and TALK with the guy in there
) B$ L- o( E0 B' x& C! v% a21-get out from "INSIDE THE STABLE" and ACTIVATE the STONE that is on the top of the WELL
) N' h- P0 _/ v22-TAP and WAIT till the guy day under the debris of the stable
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22-go to the NORTH PATH and USE the DAGGER on the BUSHER tha are bolcking the passage $ C6 |( i& Z1 c, Y0 i
23-go to the GARDEN and TAKE the BUCKET WITH HOLE (or any outher name of it)
- n. `& ?: `2 R1 [0 n: H1 Z! w24-go to the PLACE and USE the CHURCH KEY on the CHURCH DOOR (amazing), the door on the lower left 4 q$ W8 j' z! F! g' D
25-get in the CHURCH and OPEN the ROBE
$ T5 l6 R: y% R8 b% ^! H26-USE LID with the BUCKET (WITH HOLE)
4 D1 x' P2 X7 f+ u27-USE BUCKET (FIXED) with HOLE WATER FOUNTAIN (Or any other name)
9 c4 p# P$ L/ {28-go back to the GARDEN open the DOOR on the HUT on the left
5 Q6 R. M$ q) T( r3 {29-USE BUCKET WITH WATER with the GARDENER and TAKE the HOOK
: y0 ^" C$ Z' C8 }30-go to the SOUTH PATH and USE the HOOK with the locked DOOR and OPEN the DOOR
8 R1 a) f4 p" d& t, S; W31-OPEN the first DOOR (room with guy on the floor) and EXAMINE the BED + M$ p) S: A0 {, T, f3 |% G
32-ACTIVATE the open WINDOW and USE the GLOVES with the STONE on the center of the wall ]. T+ ?% g6 |4 |0 D- N$ B6 _! s
33-(in the second room) USE the MEAT with the hungry GUY in there and EXAMINE the NOTE on the desk (or any other name) 4 Z/ a+ K: x6 U# Z1 H! H7 Z
34-get out to the corridor and USE the KEY in the DOOR on the end of it, OPEN this DOOR . f6 A( n. h% \5 B2 i# m2 U7 ]. x5 F' F
35-on the second floor ACTIVATE the TORCHS on the following order: 3, 2, 4, 1, 3, 2 and OPEN the DOOR
- s9 p1 ^, Q2 \8 H# H: f2 P36-on the third floor OPEN the first DOOR and USE the VINAGER on the guy in there
& ~( P& `( @; j0 e5 F+ E37-EXAMINE the ASHES and go back to the corridor 1 j/ x" P# \. g; O7 N' O
38-USE the KEY in the second DOOR, OPEN the DOOR
$ b/ x0 h5 d( D e7 {39-TAP and WAIT until the guys in there talks your hears apart
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40-go all the way down the tower and got to the GARDEN, OPEN the HUT and TAKE SEEDs . v' P; A& G6 z+ U" M
41-go to the STORAGE and try to TAKE the BIRD (he flew away) 7 S* U% X$ t! I; @1 o! g+ w6 d
42-go to the NORTH PATH and USE the OLD KEY on the DOOR, OPEN the DOOR B' _* L, a B: B2 m( n* {
43-go to the CELLAR DOOR, in there USE SEEDs with the BIRD
- d. Y& u5 m, t- P% `$ G44-EXAMINE the PARCHMENT and TAKE the LADDER & ?+ _# c$ n4 i* k* l+ r
45-go back to the ENTRANCE (of the tower please don't make a mess with my orientations) 3 y( d$ a4 u# L/ r( }+ F
46-USE the LADDER with the STEPS
5 d8 a$ {9 W; A47-TAP GOTO e TAP "HALL 1ST FLOOR" & }' z3 t8 n0 o% e8 v
48-Open the first door (STUDY) and OPEN the DRAWER (or any other name) of the DESK and EXAMINE 0 C3 Z) t' l; p& Q! h
49-TAKE the SHEET of the DESK and USE the POINT STICK with the OLD BOOK
, `8 O7 f5 [7 t; h8 @50-back to the HALL and USE the KEY on the CHEST, and YES you will be atacked by it !
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51-EXAMINE the CLOCK and USE the DIAMOND on the position 7 o'clock and the RUBY on the position 3 o'clock
; k! L3 P: X& O% S' f1 B52-back to the ENTRANCE da WEST TOWER and TAKE the LADDER
, F5 G, j; j; X# z! I5 ^53-goto back to the CELLAR and USE the LADDER on the MAZZANINE 4 W- o2 ?; m2 ^3 i$ `
54-USE the STONE OF NORTH with BUNDLE OF HAY on top of MEZZANINO (you found a KEY LAB)
0 ^* U0 A& p6 l( t5 W4 n+ T* g55-TAKE the LADDER again and go back to ENTRANCE, USE the LADDER on STEPS
) w4 E- _9 R. B: ~' g a56-go to the HALL and USE the KEY LAB on the LAB DOOR (amazing), OPEN the DOOR 5 Z! p, R; J7 Y5 t
57-Use the WHITE PAPER (or any other name) with the TORCH and EXAMINE the NOTE (former WHITE PAPER)
/ S# l5 _2 G/ K3 v9 N58-USE the GREEN FLASK with FLASK, USE the YELLOW FLASK with FLASK, USE the BLUE FLASK with FLASK and finally USE the RED FLASK with FLASK 8 U M5 r) Z& n. E6 o. G
59-ACTIVATE FLASK and TAKE FLASK (voilá, you are not going to die any more !)
7 u' Q# h6 i) G8 e0 s60-go to the LIBRARY and EXAMINE any one of the BOOK SHELFs : ^8 g& O: a" F6 `
61-OPEN the BOOK WITHOUT NAME (you got the TRANSPARENT SHEET) 4 ?. d; n* m8 Z: `/ q& m0 ?
62-USE the TRANSPARENT SHEET with the NOTE (you will read DRAGONIS 12)
7 o; \& T7 A9 E; N) b63-OPEN the book DRACONIS and you will got a nice headache and wakeup in a dangeon cell, but don't cry, I will save you (again) $ U/ X( K2 f r2 ^0 }
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64-EXAMINE the INQUISITOR on the floor (you got LIGHTER) / `9 Y& i$ u: V: Z7 n* D
65-EXAMINE the FLOOR (you got the HUMAN BONE) ! m7 {7 v3 S) S, Y0 z
66-USE the LIGHTER on the FLOOR and USE the HUMAN BONE on the stupid GUARD (and again you own me a life debth)
$ w5 Q# H/ t' n) Y! R6 J67-OPEN the first DOOR on the left 4 `& S" T$ l" F4 i" M, q& C1 j
68-ACTIVATE the 3rd LEVER and OPEN the SHELF and go back to the corridor
& _& e7 L8 ]! @8 w _69-OPEN the CELL on the right and hear the guy there (while he explays "The meanig of life" to you)
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70-USE the BREAD with the old, but clever guy (you got the BLANKET) / u F0 \' `# M: S' h: g$ S. u" F% }
71-back to corridor you OPEN the second DOOR on the left
1 ~8 C& u1 s6 }. J( U72-in there USE the BLANKET on the FIRE
7 e2 t9 B1 H# \. z6 i* z- T4 |73-ACTIVATE the FIREPLACE (or any where around it) 5 P% U6 \5 s" v: S" Z# H
74-on the observatory TAKE the BAG and ACTIVATE the telescope and see the numbers 56.35 (this numbers are useless)
7 n" p/ p, C2 Q- @75-back to the CELL you USE the RUNES with the guy in the CELL (this old and clever guy found the SATURN RUNE for you) ( ` S7 k: |& F+ e
76-back to the corridor and USE the SATURN RUNE na iluminated (with the simbol) DOOR on the end of the corridor
& p( @7 B6 q* \; b. M0 `77-TAP and WAIT till the nice woman explains "the meaning of life" to you (again), and in the end you become a God, just joking 2 c( N' _+ B$ |0 r5 B9 k
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78-TAKE the BAG in the woman cell, back to the corridor and OPEN the TRAP DOOR
9 E8 X4 p/ D. _( S79-TAP GOTO and TAP "CAVERN", TAP GOTO and TAP "GROTTO", TAP GOTO, TAP "CUL-DE-SAC" and ACTIVATE ROPE 6 o% v1 N- P. l1 N3 M
80-go to PLACE and OPEN the DOOR on the right
. z7 f9 e7 T% x! K81-OPEN the DOOR on the end and TAKE the SPEAR, go back to the HALL
* [0 a7 t' _$ W- Y$ o3 D$ _. t82-USE the SPEAR with the STATUE on the left and USE the POINTING STICK on the PAINTING on the right
* G' z) _/ C Q' x83-OPEN the DOOR behind the ruined PAINTING 1 y4 C _! T, r) s9 x
84-in the torture room TAKE the TOOLs on the desk on the right and USE the TOOLs on then guy in chains (you got ONE COIN)
4 s* N+ S* L8 H- c7 x$ C85-back to the HALL get in the DOOR on the end, in the room USE the TOOLs on the CHAINED DOOR, OPEN the DOOR
* a1 U4 R5 `' @3 v( Y2 e" p86-TALK with the MONGE that is on the floo and USE (I think) the TOOLs in he (to get the SECOND COIN) ) ~2 g# `8 _/ Z; z
87-TAKE the SKIN MASK that is blocking the DOOR, OPEN that DOOR
8 m [- N7 X4 K9 [- Z88-down on the CRYPT EXAMINE tha STATUE that is lied and USE the COINS on it´s EYES, OPEN the DOOR (meet the WereWolf (again))
. {+ w; O7 K* u! [4 w6 D89-TAP and WAIT to the 3rd version of "The meaning of life", WereWolfVersion
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0 y3 S' [/ I8 o; Y- n90-EXAMINE the AMULET (or TALISMAN, or whatever the game call it) % Y3 n4 r7 [1 u2 h/ B% T
91-UOU the AMULET become the SILVER TALISMAN and you USE the SILVER TALISMAN with the WereWolf , Q* V7 q( s. {4 d0 c3 z
92-TAP GOTO and TAP "SANCTUARY"
( f4 S7 q# v- U# n1 G c- ?93-TAP and WAIT till the Final version of "The meaning of life" bad guy version to end
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94-USE the SKIN MASC with CHARCOL and be forever blamed for the death of the anoying lady with red hair 2 o& x* o: r! b+ e9 M. T
95-Thanks God she died, Now I don´t have to listen to her anymore
. q- Z$ h4 f! o* j96-Thanks God tha bad guy died too, hope he and she live well in hell
9 Q" j1 s5 T0 H& U A3 F97-Now that everithing is Ok (again) on the big and bag world you can go. ' [: s# S' G3 ?: r6 f
98-Pity that you need to go by foot, but this time don´t have cars nor airplanes. ! q% ?% ]: J% m5 |/ w3 k' v
99-Pity too that you have to go search for new hell holes that treath the man kind instead of look for girls (YOU ARE A MONG after all)
2 I+ l4 T U ]5 M9 |3 v8 |100-But BE ADVISED that the never end history never really ends (amazing isn´t ?) : H% ]7 X' o" h; _0 H
~( N6 B$ R& j; B# Q8 `See you next time that a softhouse be enought crazy again to made another game like Acedior. |
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