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6 {: h( |0 s8 i3 d( ?4 KAs I promissed, here we go (again):
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01-you wake-up 2 Q; t% l- c4 ? _
02-OPEN de DRAWER, TAKE de GLASSES
9 o9 H' ^5 X$ e$ P03-Go all way down to the base of the tower
) M2 d- W, `& l5 Y2 X& D7 N04-TAKE the BUCKET 1 f3 J& H9 v) n2 S
05-go to STABLES and USE the BUCKET with the guy there (you get BISCUIT) ; f1 I8 N w7 w; N7 k
06-go to the PLACE a USE the BISCUIT with the guard there (you get CHANGE OF GUARD)
- m1 x# `4 x: y07-go back to the tower on the corridor right out of your room and USE CHANGE OF GUARD with the guy there
% r1 X. J2 m0 M2 }: C08-go back to the PLACE and TALK to que guy on the right and he lests you in
% C. \0 u6 \$ U1 x09-go to the ENTRANCE and OPEN the GATE ; k2 }! G7 m! E ^* _
10-(wait for the journey to end keep TAPing the screen until people had enought with talking) TAP and WAIT 7 |$ S- c' d$ I
; o* f6 A2 n( e2 v) d6 D: a1 @11-when back to your room OPEN the BARREL (you got DIRT HANDS) 8 F2 e6 g9 ]/ ]1 H3 ~
12-get out of the room and USE DIRT HANDS with DOGS / {0 q ~9 x) L/ R
13-get in on the second door and TAKE DINNER TRAY (or any other name taht I can´t recall)
- m1 L. ?: U+ e0 E) s3 i; E14-go to the second floor and OPEN the first door, TAKE the TORCH from wall on the center of the room * Z2 F) [2 \; T" E9 B
15-go to the second door and (the side room, the CHAPEL) and TAKE the CHALICE 6 _5 T3 E; [# _( b9 P
16-go to the first floor USE the TORCH with the torch holder in the position 4 * z7 A" T/ `4 ~6 }
17-ACTIVATE the TORCHS on the folowing order: 3, 2, 4, 1 ( p, a$ N% \* E
18-OPEN the door on the end of the corridor and USE the DISHE (PLATE?) with the WINDOW to kill the werewolf 2 j1 ]8 d+ ^6 |( i6 W
19-go to STABLES and TAP GOTO and TAP "INSIDE THE STABLES"
0 K# h" Z- O7 H+ V20-TAKE the DAGGER and TALK with the guy in there + z, I$ `5 u+ j- V
21-get out from "INSIDE THE STABLE" and ACTIVATE the STONE that is on the top of the WELL
( {( h" I' i1 U y22-TAP and WAIT till the guy day under the debris of the stable
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4 V5 L1 R4 B: X- v' i/ }22-go to the NORTH PATH and USE the DAGGER on the BUSHER tha are bolcking the passage : a0 A; W% N/ n+ K
23-go to the GARDEN and TAKE the BUCKET WITH HOLE (or any outher name of it)
* V5 I. [. B" i- p8 o" ^2 H24-go to the PLACE and USE the CHURCH KEY on the CHURCH DOOR (amazing), the door on the lower left
% \" S/ V+ i1 H3 }$ i R9 y& r25-get in the CHURCH and OPEN the ROBE
! b5 ~0 A0 h4 H/ z6 v6 {26-USE LID with the BUCKET (WITH HOLE) ; F% _$ g+ z( }8 w
27-USE BUCKET (FIXED) with HOLE WATER FOUNTAIN (Or any other name) # W8 b1 I6 O9 j: F3 x% g
28-go back to the GARDEN open the DOOR on the HUT on the left
$ v" R9 {7 u6 w3 O2 F* O9 z29-USE BUCKET WITH WATER with the GARDENER and TAKE the HOOK
5 X1 ~; G1 U( n- G# O: r& |+ J30-go to the SOUTH PATH and USE the HOOK with the locked DOOR and OPEN the DOOR 7 \# i& d% G a: b7 O3 ^+ d
31-OPEN the first DOOR (room with guy on the floor) and EXAMINE the BED
1 P. N, ^1 M- N4 q4 n3 q$ Y! e4 N32-ACTIVATE the open WINDOW and USE the GLOVES with the STONE on the center of the wall ) k' d* _6 l1 _) Y, p
33-(in the second room) USE the MEAT with the hungry GUY in there and EXAMINE the NOTE on the desk (or any other name)
/ ]. l Y0 X# q" \+ J34-get out to the corridor and USE the KEY in the DOOR on the end of it, OPEN this DOOR
1 ]. u. j6 H+ Q ]2 E0 W35-on the second floor ACTIVATE the TORCHS on the following order: 3, 2, 4, 1, 3, 2 and OPEN the DOOR 3 ]+ w: O; u/ A+ {1 b
36-on the third floor OPEN the first DOOR and USE the VINAGER on the guy in there
' T8 E- e) z0 W) j: ~% D, j0 V$ Z$ w37-EXAMINE the ASHES and go back to the corridor 8 s& X0 |/ ]- Q4 ?7 @" H) z
38-USE the KEY in the second DOOR, OPEN the DOOR ( U0 d( ]* E: B* d9 ~- J8 J( V: Q
39-TAP and WAIT until the guys in there talks your hears apart
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40-go all the way down the tower and got to the GARDEN, OPEN the HUT and TAKE SEEDs " @6 E- K* K: U( l% X2 c
41-go to the STORAGE and try to TAKE the BIRD (he flew away)
1 O% M% H, [" O1 ], \* ~6 \7 k42-go to the NORTH PATH and USE the OLD KEY on the DOOR, OPEN the DOOR
9 S7 U9 D0 `( }43-go to the CELLAR DOOR, in there USE SEEDs with the BIRD 6 g- V# v6 j1 l: j
44-EXAMINE the PARCHMENT and TAKE the LADDER
: |# |, g# Z1 d- w/ B: Q4 b45-go back to the ENTRANCE (of the tower please don't make a mess with my orientations) + E$ _2 n0 F, H. y
46-USE the LADDER with the STEPS + S R% l! K% ~7 M
47-TAP GOTO e TAP "HALL 1ST FLOOR"
% b9 N o2 o) O3 a% L8 b7 w48-Open the first door (STUDY) and OPEN the DRAWER (or any other name) of the DESK and EXAMINE 8 ?5 O) \* ^& n, A: \# Q
49-TAKE the SHEET of the DESK and USE the POINT STICK with the OLD BOOK
3 }9 ?, ^4 H) O' ?50-back to the HALL and USE the KEY on the CHEST, and YES you will be atacked by it ! . l: W# X5 A b6 T9 _9 I0 b% v4 V
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51-EXAMINE the CLOCK and USE the DIAMOND on the position 7 o'clock and the RUBY on the position 3 o'clock ( N1 t# l3 f1 A
52-back to the ENTRANCE da WEST TOWER and TAKE the LADDER
: P/ t% I7 H4 I9 \, N8 G8 ]5 j6 S53-goto back to the CELLAR and USE the LADDER on the MAZZANINE
5 r+ p$ q9 y7 Q5 ^54-USE the STONE OF NORTH with BUNDLE OF HAY on top of MEZZANINO (you found a KEY LAB)
0 z* T& j& R, H3 t& p: T+ S55-TAKE the LADDER again and go back to ENTRANCE, USE the LADDER on STEPS , L1 U+ Q' X" ~* K& h
56-go to the HALL and USE the KEY LAB on the LAB DOOR (amazing), OPEN the DOOR - R6 F" ?/ ?- A9 a+ r* ]2 F" \4 L
57-Use the WHITE PAPER (or any other name) with the TORCH and EXAMINE the NOTE (former WHITE PAPER)
- k/ \( ]! g" |' q9 s4 i K58-USE the GREEN FLASK with FLASK, USE the YELLOW FLASK with FLASK, USE the BLUE FLASK with FLASK and finally USE the RED FLASK with FLASK
# A* W- I2 l. A6 e, }) b' e9 ]59-ACTIVATE FLASK and TAKE FLASK (voilá, you are not going to die any more !) 7 u0 {1 z- h# W; S9 T0 @# G
60-go to the LIBRARY and EXAMINE any one of the BOOK SHELFs % O" [1 F; T+ N8 P6 {$ ?6 Z
61-OPEN the BOOK WITHOUT NAME (you got the TRANSPARENT SHEET) }& V4 p' d, _: Y( f/ A0 f
62-USE the TRANSPARENT SHEET with the NOTE (you will read DRAGONIS 12) + ]! f- r5 Z% Q, Y3 q
63-OPEN the book DRACONIS and you will got a nice headache and wakeup in a dangeon cell, but don't cry, I will save you (again)
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2 B4 O$ y4 t( W: p- z" Q64-EXAMINE the INQUISITOR on the floor (you got LIGHTER)
# ^6 K2 v6 W) j2 L- _1 S65-EXAMINE the FLOOR (you got the HUMAN BONE) / l0 C1 a+ B$ W( ]! b% A& \
66-USE the LIGHTER on the FLOOR and USE the HUMAN BONE on the stupid GUARD (and again you own me a life debth)
" Q, R4 q5 s. b* F$ Q( W67-OPEN the first DOOR on the left
; q6 ~- U; |' A2 r I6 I9 M68-ACTIVATE the 3rd LEVER and OPEN the SHELF and go back to the corridor 3 U. J) b3 P8 ]
69-OPEN the CELL on the right and hear the guy there (while he explays "The meanig of life" to you)
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1 J& d0 \+ p' {2 p( _70-USE the BREAD with the old, but clever guy (you got the BLANKET) - k- |0 C3 y% R ^5 X5 }2 I. w
71-back to corridor you OPEN the second DOOR on the left
5 g6 A( ~5 z' f" E* B/ H72-in there USE the BLANKET on the FIRE
; }( |/ e2 N3 O' b& a73-ACTIVATE the FIREPLACE (or any where around it)
B8 V9 w( h" J5 M' f& w74-on the observatory TAKE the BAG and ACTIVATE the telescope and see the numbers 56.35 (this numbers are useless) * u* f" W& ~/ W/ N; `+ ^
75-back to the CELL you USE the RUNES with the guy in the CELL (this old and clever guy found the SATURN RUNE for you) ! x* }' u2 [9 q9 o
76-back to the corridor and USE the SATURN RUNE na iluminated (with the simbol) DOOR on the end of the corridor
! @: y% M$ J- z' Y9 P- o77-TAP and WAIT till the nice woman explains "the meaning of life" to you (again), and in the end you become a God, just joking
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. U, l, [+ `2 \0 Q6 o5 U78-TAKE the BAG in the woman cell, back to the corridor and OPEN the TRAP DOOR ! t% _* `- u4 y+ w. k
79-TAP GOTO and TAP "CAVERN", TAP GOTO and TAP "GROTTO", TAP GOTO, TAP "CUL-DE-SAC" and ACTIVATE ROPE
( B, Y3 S5 u, A$ a& F! n9 I4 _( C. v80-go to PLACE and OPEN the DOOR on the right ) d2 u6 ^7 O' F" i9 V% _
81-OPEN the DOOR on the end and TAKE the SPEAR, go back to the HALL
) N P. N# [$ n( s( x1 c82-USE the SPEAR with the STATUE on the left and USE the POINTING STICK on the PAINTING on the right
/ V, x1 W! H N# j83-OPEN the DOOR behind the ruined PAINTING
5 v+ n+ T6 B) {& ~+ f84-in the torture room TAKE the TOOLs on the desk on the right and USE the TOOLs on then guy in chains (you got ONE COIN)
/ l# ?* p9 n, |+ F1 l85-back to the HALL get in the DOOR on the end, in the room USE the TOOLs on the CHAINED DOOR, OPEN the DOOR ; p0 f+ P% [- _ s5 N
86-TALK with the MONGE that is on the floo and USE (I think) the TOOLs in he (to get the SECOND COIN) + i4 f# G. h @( x9 A- D! T# H
87-TAKE the SKIN MASK that is blocking the DOOR, OPEN that DOOR 4 W k/ t# o8 z" P- I
88-down on the CRYPT EXAMINE tha STATUE that is lied and USE the COINS on it´s EYES, OPEN the DOOR (meet the WereWolf (again))
$ {% ^ C& Q( y0 y+ Y7 ?89-TAP and WAIT to the 3rd version of "The meaning of life", WereWolfVersion 9 U3 T$ T: B8 c) q N5 _
. j7 }1 e& n' Q7 ?! X# }, f90-EXAMINE the AMULET (or TALISMAN, or whatever the game call it)
2 M; t; Q( z' t( }: v l& K91-UOU the AMULET become the SILVER TALISMAN and you USE the SILVER TALISMAN with the WereWolf
( A* c5 T1 C$ K) i! {92-TAP GOTO and TAP "SANCTUARY" & _# C8 w+ [9 {6 `7 p% p5 s) K
93-TAP and WAIT till the Final version of "The meaning of life" bad guy version to end - B/ z/ c5 M- t4 c# ]
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94-USE the SKIN MASC with CHARCOL and be forever blamed for the death of the anoying lady with red hair , v4 m$ L- z$ `- E: U4 \3 g
95-Thanks God she died, Now I don´t have to listen to her anymore
; W8 ]% N0 r0 t5 k! k' L7 n96-Thanks God tha bad guy died too, hope he and she live well in hell
0 L/ k9 _5 T: d% C# p97-Now that everithing is Ok (again) on the big and bag world you can go.
/ B; k, O+ W7 M7 j+ `. | \$ P! s98-Pity that you need to go by foot, but this time don´t have cars nor airplanes.
/ I+ D8 E6 R+ n99-Pity too that you have to go search for new hell holes that treath the man kind instead of look for girls (YOU ARE A MONG after all) ! T3 X- F* u) Q6 f% \4 s
100-But BE ADVISED that the never end history never really ends (amazing isn´t ?) + C' q4 E- ~ u
1 f/ [- N9 y3 V1 O: FSee you next time that a softhouse be enought crazy again to made another game like Acedior. |
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