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As I promissed, here we go (again): + l$ P# t& f9 Z4 q; b
7 w2 x* I4 t/ |8 n& W+ A7 C; D01-you wake-up
8 T% S; z1 K8 }* T9 W- G: S% N1 w02-OPEN de DRAWER, TAKE de GLASSES
: G, x6 v; k7 ~) |+ w7 q9 V- n03-Go all way down to the base of the tower ( [' |3 i, j; i. m- p9 |) \
04-TAKE the BUCKET 9 x/ N9 `+ C8 H7 Y/ {3 t
05-go to STABLES and USE the BUCKET with the guy there (you get BISCUIT)
$ d3 u* e/ U8 g2 X, u06-go to the PLACE a USE the BISCUIT with the guard there (you get CHANGE OF GUARD) 7 c/ j' V0 y& g! y' r- [; }/ _4 I
07-go back to the tower on the corridor right out of your room and USE CHANGE OF GUARD with the guy there 0 [! N4 Y$ _. d) M& _: H
08-go back to the PLACE and TALK to que guy on the right and he lests you in
: q% v9 @7 D, y/ @. }09-go to the ENTRANCE and OPEN the GATE
0 o& H# W6 |" ^7 B: `$ U10-(wait for the journey to end keep TAPing the screen until people had enought with talking) TAP and WAIT
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/ Y8 u, [" r: _- e% R11-when back to your room OPEN the BARREL (you got DIRT HANDS)
5 b. C9 C/ \$ e0 N2 d% [12-get out of the room and USE DIRT HANDS with DOGS
2 h! d5 ]" b( @; K8 A/ ^13-get in on the second door and TAKE DINNER TRAY (or any other name taht I can´t recall) % E) d9 }, ?8 C8 Y$ }
14-go to the second floor and OPEN the first door, TAKE the TORCH from wall on the center of the room
# J1 p- }1 i+ v! I9 z7 Z15-go to the second door and (the side room, the CHAPEL) and TAKE the CHALICE 0 W/ T/ w2 x% }) W; U
16-go to the first floor USE the TORCH with the torch holder in the position 4
% \9 j% ]0 f' w+ [# I. \% d* K8 a17-ACTIVATE the TORCHS on the folowing order: 3, 2, 4, 1 ; R! R% h; R- s9 x$ r7 I6 [
18-OPEN the door on the end of the corridor and USE the DISHE (PLATE?) with the WINDOW to kill the werewolf
$ s% @2 X$ K1 b0 x19-go to STABLES and TAP GOTO and TAP "INSIDE THE STABLES" . J$ s7 d# Z( w% }
20-TAKE the DAGGER and TALK with the guy in there ( u5 r; c+ V. ]3 d
21-get out from "INSIDE THE STABLE" and ACTIVATE the STONE that is on the top of the WELL 1 `4 v5 p, m; A$ F0 Z8 z& f# j
22-TAP and WAIT till the guy day under the debris of the stable
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- }' \1 o, b# @( c" @% `5 ~22-go to the NORTH PATH and USE the DAGGER on the BUSHER tha are bolcking the passage , m. M% _1 I* T/ i
23-go to the GARDEN and TAKE the BUCKET WITH HOLE (or any outher name of it) ) s3 c3 k9 \( ^( {
24-go to the PLACE and USE the CHURCH KEY on the CHURCH DOOR (amazing), the door on the lower left
0 C3 j# C+ ]% v25-get in the CHURCH and OPEN the ROBE $ ^$ p z( j# _! j* o3 T
26-USE LID with the BUCKET (WITH HOLE)
0 f4 o4 S/ V9 g% i% k27-USE BUCKET (FIXED) with HOLE WATER FOUNTAIN (Or any other name)
# p6 u; w+ {; `* ^9 J! T28-go back to the GARDEN open the DOOR on the HUT on the left
n* A1 A% n8 s9 f2 {3 \29-USE BUCKET WITH WATER with the GARDENER and TAKE the HOOK 8 W6 P5 \/ _7 G" S6 x# ?
30-go to the SOUTH PATH and USE the HOOK with the locked DOOR and OPEN the DOOR
. p4 u0 v5 Q, }# B7 u ^, c5 j31-OPEN the first DOOR (room with guy on the floor) and EXAMINE the BED
- S9 X4 R6 C1 }5 ~" ^: B$ D32-ACTIVATE the open WINDOW and USE the GLOVES with the STONE on the center of the wall
- ^2 C: d* ~1 v! [33-(in the second room) USE the MEAT with the hungry GUY in there and EXAMINE the NOTE on the desk (or any other name)
. V6 i( l3 u+ U9 K) H% j* a" a34-get out to the corridor and USE the KEY in the DOOR on the end of it, OPEN this DOOR " g; W$ `0 v% ~8 l: z, M
35-on the second floor ACTIVATE the TORCHS on the following order: 3, 2, 4, 1, 3, 2 and OPEN the DOOR
9 ?1 c( d# K+ z* f36-on the third floor OPEN the first DOOR and USE the VINAGER on the guy in there . G/ ]7 c$ m' S! t5 \ ~8 V
37-EXAMINE the ASHES and go back to the corridor y+ @0 K5 ]! T, e
38-USE the KEY in the second DOOR, OPEN the DOOR
, \+ E% s# |1 E0 p% p1 r1 V39-TAP and WAIT until the guys in there talks your hears apart ; T! s \$ f$ m+ w, }" w( P
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40-go all the way down the tower and got to the GARDEN, OPEN the HUT and TAKE SEEDs 4 h; Z0 Z4 s; o$ z+ j6 |. m
41-go to the STORAGE and try to TAKE the BIRD (he flew away) ; c- P' O: I9 C( B
42-go to the NORTH PATH and USE the OLD KEY on the DOOR, OPEN the DOOR 3 J- J/ [$ U2 U1 \. i$ j3 Q
43-go to the CELLAR DOOR, in there USE SEEDs with the BIRD + v! @/ O" c" o
44-EXAMINE the PARCHMENT and TAKE the LADDER % T: ?% X T( a
45-go back to the ENTRANCE (of the tower please don't make a mess with my orientations) s! x% h) {) i
46-USE the LADDER with the STEPS
/ R, x. x. Z* t% f8 X8 ]- E6 k47-TAP GOTO e TAP "HALL 1ST FLOOR"
1 K1 T2 f# w) K/ ? P5 ]48-Open the first door (STUDY) and OPEN the DRAWER (or any other name) of the DESK and EXAMINE # W- w. e- k% t
49-TAKE the SHEET of the DESK and USE the POINT STICK with the OLD BOOK 4 Q* B% b* C; g' k0 K' [
50-back to the HALL and USE the KEY on the CHEST, and YES you will be atacked by it !
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" c+ B( T8 G# Z9 H6 r) ~6 h" j7 P51-EXAMINE the CLOCK and USE the DIAMOND on the position 7 o'clock and the RUBY on the position 3 o'clock
+ d$ u7 M" M9 `* I# _- o2 y0 ~52-back to the ENTRANCE da WEST TOWER and TAKE the LADDER
! B5 ?( q9 s2 V53-goto back to the CELLAR and USE the LADDER on the MAZZANINE 6 X# R" F7 {( d7 j0 o
54-USE the STONE OF NORTH with BUNDLE OF HAY on top of MEZZANINO (you found a KEY LAB)
- A4 W2 P: A* _& O6 p2 A% c55-TAKE the LADDER again and go back to ENTRANCE, USE the LADDER on STEPS % K: J' i: N& F# n7 ?' ] [6 l
56-go to the HALL and USE the KEY LAB on the LAB DOOR (amazing), OPEN the DOOR
- |9 ]& j1 O% q; R57-Use the WHITE PAPER (or any other name) with the TORCH and EXAMINE the NOTE (former WHITE PAPER) 7 h7 ^6 E1 `+ o7 M: \- _% H
58-USE the GREEN FLASK with FLASK, USE the YELLOW FLASK with FLASK, USE the BLUE FLASK with FLASK and finally USE the RED FLASK with FLASK
5 i; B9 C, [: y# ]+ c3 \3 n59-ACTIVATE FLASK and TAKE FLASK (voilá, you are not going to die any more !) 2 c% S6 A/ B$ y: A
60-go to the LIBRARY and EXAMINE any one of the BOOK SHELFs ; ~, @. C' C# c; h0 ?
61-OPEN the BOOK WITHOUT NAME (you got the TRANSPARENT SHEET)
7 F8 t% J& o) C- q62-USE the TRANSPARENT SHEET with the NOTE (you will read DRAGONIS 12)
" R; }# B& W9 z9 w3 H: Y' s63-OPEN the book DRACONIS and you will got a nice headache and wakeup in a dangeon cell, but don't cry, I will save you (again)
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64-EXAMINE the INQUISITOR on the floor (you got LIGHTER)
4 U- }! A' m3 H3 y+ s- k65-EXAMINE the FLOOR (you got the HUMAN BONE)
& P5 O; A& H2 C% a$ m66-USE the LIGHTER on the FLOOR and USE the HUMAN BONE on the stupid GUARD (and again you own me a life debth) 6 n; B$ j; |# g2 J3 g% |
67-OPEN the first DOOR on the left
! P: @ }1 L' W0 y* N! J68-ACTIVATE the 3rd LEVER and OPEN the SHELF and go back to the corridor 2 ~$ o* r" ~( [6 }8 r+ F7 g
69-OPEN the CELL on the right and hear the guy there (while he explays "The meanig of life" to you) : A- A! N+ S+ i2 _
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70-USE the BREAD with the old, but clever guy (you got the BLANKET)
$ b6 I; k$ z* r, Q' ~2 f71-back to corridor you OPEN the second DOOR on the left
2 J# o, V/ U5 U72-in there USE the BLANKET on the FIRE
4 S: j+ |. n& N; K$ ]$ T! j7 W. E% g73-ACTIVATE the FIREPLACE (or any where around it)
8 i( x6 I# u! d74-on the observatory TAKE the BAG and ACTIVATE the telescope and see the numbers 56.35 (this numbers are useless) , \7 m8 d, D! P; n+ _3 U7 Q; W
75-back to the CELL you USE the RUNES with the guy in the CELL (this old and clever guy found the SATURN RUNE for you) ; V f3 J: h5 ^+ R/ {
76-back to the corridor and USE the SATURN RUNE na iluminated (with the simbol) DOOR on the end of the corridor
. r: r2 R3 v, m* s77-TAP and WAIT till the nice woman explains "the meaning of life" to you (again), and in the end you become a God, just joking
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78-TAKE the BAG in the woman cell, back to the corridor and OPEN the TRAP DOOR
6 F/ |6 u' x* N1 o4 h. d79-TAP GOTO and TAP "CAVERN", TAP GOTO and TAP "GROTTO", TAP GOTO, TAP "CUL-DE-SAC" and ACTIVATE ROPE ; |, M5 T+ s! _, C+ H' T- a
80-go to PLACE and OPEN the DOOR on the right
3 h c! ]" y2 e! S6 q& v8 h81-OPEN the DOOR on the end and TAKE the SPEAR, go back to the HALL
, X0 s' S! z( a! D# J5 c! v82-USE the SPEAR with the STATUE on the left and USE the POINTING STICK on the PAINTING on the right
5 h, ^# L" S, M83-OPEN the DOOR behind the ruined PAINTING 7 o* j7 M, h: V6 W) b/ x
84-in the torture room TAKE the TOOLs on the desk on the right and USE the TOOLs on then guy in chains (you got ONE COIN) 1 r9 R' Y" w2 L6 N. @, }" C' y
85-back to the HALL get in the DOOR on the end, in the room USE the TOOLs on the CHAINED DOOR, OPEN the DOOR 5 Y; V9 Q6 G3 G {. c
86-TALK with the MONGE that is on the floo and USE (I think) the TOOLs in he (to get the SECOND COIN)
* u( T& w% w, L% d B87-TAKE the SKIN MASK that is blocking the DOOR, OPEN that DOOR 9 _- a6 m3 P1 y! q) ^
88-down on the CRYPT EXAMINE tha STATUE that is lied and USE the COINS on it´s EYES, OPEN the DOOR (meet the WereWolf (again)) ! j% t `5 V' z: S' q* v5 H
89-TAP and WAIT to the 3rd version of "The meaning of life", WereWolfVersion
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0 E: Z" Z) i9 z. z90-EXAMINE the AMULET (or TALISMAN, or whatever the game call it) ' |) k8 Y Y* u" z
91-UOU the AMULET become the SILVER TALISMAN and you USE the SILVER TALISMAN with the WereWolf ! k' x2 J/ W0 c$ h9 C( d' Q
92-TAP GOTO and TAP "SANCTUARY" & A& d; d1 m: S5 X+ m2 h3 s6 h
93-TAP and WAIT till the Final version of "The meaning of life" bad guy version to end ' C4 z! i2 @! H0 X6 O6 s9 _
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94-USE the SKIN MASC with CHARCOL and be forever blamed for the death of the anoying lady with red hair ) ^* L, V& v: A3 m# q" J) g
95-Thanks God she died, Now I don´t have to listen to her anymore 9 i7 [+ @8 L3 z. x
96-Thanks God tha bad guy died too, hope he and she live well in hell ; n4 }5 T _4 m$ o( V4 m
97-Now that everithing is Ok (again) on the big and bag world you can go. % x4 J+ S A$ k8 W! \% A
98-Pity that you need to go by foot, but this time don´t have cars nor airplanes.
4 W& ^* I9 W2 L* g# e. r99-Pity too that you have to go search for new hell holes that treath the man kind instead of look for girls (YOU ARE A MONG after all) ' b! v2 O0 W% N4 t) m0 V, c
100-But BE ADVISED that the never end history never really ends (amazing isn´t ?)
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See you next time that a softhouse be enought crazy again to made another game like Acedior. |
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