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As I promissed, here we go (again):
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01-you wake-up
! J( m9 R8 I' v- Q; F6 [$ B02-OPEN de DRAWER, TAKE de GLASSES * V2 r( z T! l7 N6 Z! C# y! [
03-Go all way down to the base of the tower
7 M; y9 P& h7 _; l8 s* A% O04-TAKE the BUCKET 7 U1 n7 j/ H) d* R Z
05-go to STABLES and USE the BUCKET with the guy there (you get BISCUIT)
0 d, a2 u9 T- O06-go to the PLACE a USE the BISCUIT with the guard there (you get CHANGE OF GUARD)
( n3 m: E* M- `; Z( d07-go back to the tower on the corridor right out of your room and USE CHANGE OF GUARD with the guy there 1 _0 |) `1 }$ S4 B" ^& ]* N! M
08-go back to the PLACE and TALK to que guy on the right and he lests you in # Q$ L! B. @* k, S8 A
09-go to the ENTRANCE and OPEN the GATE 0 D; R% ~6 p, X8 |" z
10-(wait for the journey to end keep TAPing the screen until people had enought with talking) TAP and WAIT 2 a. }& W- F2 R5 b. f' f
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11-when back to your room OPEN the BARREL (you got DIRT HANDS) 6 b8 C5 e- H9 F6 J) m- O* \ n
12-get out of the room and USE DIRT HANDS with DOGS ! k/ q) W& C& f! ~
13-get in on the second door and TAKE DINNER TRAY (or any other name taht I can´t recall) 7 i+ v. ]) g5 m z: c
14-go to the second floor and OPEN the first door, TAKE the TORCH from wall on the center of the room 1 O* \4 e/ t9 @, \
15-go to the second door and (the side room, the CHAPEL) and TAKE the CHALICE 4 O* U8 ?% r/ p; ]6 z& B% A
16-go to the first floor USE the TORCH with the torch holder in the position 4 # Q4 c& ^, [; x
17-ACTIVATE the TORCHS on the folowing order: 3, 2, 4, 1
3 B, O, B2 {; E4 N' V18-OPEN the door on the end of the corridor and USE the DISHE (PLATE?) with the WINDOW to kill the werewolf
6 V* A( {# g7 R1 \* y9 A |, r. ^19-go to STABLES and TAP GOTO and TAP "INSIDE THE STABLES" - _2 e* k$ U* {6 p* b
20-TAKE the DAGGER and TALK with the guy in there ( r/ @. K. L& s
21-get out from "INSIDE THE STABLE" and ACTIVATE the STONE that is on the top of the WELL / R9 N" d) H; o. p \4 W" D
22-TAP and WAIT till the guy day under the debris of the stable # \/ V$ f5 t- G% h% |) Y
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22-go to the NORTH PATH and USE the DAGGER on the BUSHER tha are bolcking the passage # v. X) T9 q. l& ~5 d6 o$ ^
23-go to the GARDEN and TAKE the BUCKET WITH HOLE (or any outher name of it) 8 q3 {% F. U6 K: ]& X
24-go to the PLACE and USE the CHURCH KEY on the CHURCH DOOR (amazing), the door on the lower left ( `1 b( o' e, y/ ?( w3 r
25-get in the CHURCH and OPEN the ROBE
# `3 k' i7 u& |( q26-USE LID with the BUCKET (WITH HOLE)
* S) ?2 ^3 k& L0 u- {, Y27-USE BUCKET (FIXED) with HOLE WATER FOUNTAIN (Or any other name)
7 g# q. p: A) D @1 F+ }( N2 {' h- p28-go back to the GARDEN open the DOOR on the HUT on the left ' l8 k4 C( _6 m% ?- G' H, H
29-USE BUCKET WITH WATER with the GARDENER and TAKE the HOOK
/ V6 H; E# l+ Y/ o% ~30-go to the SOUTH PATH and USE the HOOK with the locked DOOR and OPEN the DOOR 7 d# o) J. D! l; A0 ~
31-OPEN the first DOOR (room with guy on the floor) and EXAMINE the BED ( M& g" P' k1 k) O
32-ACTIVATE the open WINDOW and USE the GLOVES with the STONE on the center of the wall 2 r Z: \: b; \
33-(in the second room) USE the MEAT with the hungry GUY in there and EXAMINE the NOTE on the desk (or any other name)
6 o$ r, F3 G G# G34-get out to the corridor and USE the KEY in the DOOR on the end of it, OPEN this DOOR 2 E8 L2 \; v. [& v3 w& |
35-on the second floor ACTIVATE the TORCHS on the following order: 3, 2, 4, 1, 3, 2 and OPEN the DOOR
9 v/ N, a; H9 `3 O. A) S6 o36-on the third floor OPEN the first DOOR and USE the VINAGER on the guy in there
% L" E: P1 m; h37-EXAMINE the ASHES and go back to the corridor : s5 g6 J9 S# `, a6 c" d" B
38-USE the KEY in the second DOOR, OPEN the DOOR
5 U" ]5 q) Z4 r! W7 {39-TAP and WAIT until the guys in there talks your hears apart 1 B5 x- H; K" B' {8 }2 Q
* k& p, e2 G9 `2 d( |$ ?40-go all the way down the tower and got to the GARDEN, OPEN the HUT and TAKE SEEDs ' [9 Q1 Y- u" c6 X! B: H
41-go to the STORAGE and try to TAKE the BIRD (he flew away) 4 X, ^, g* D8 F" t, y6 l J
42-go to the NORTH PATH and USE the OLD KEY on the DOOR, OPEN the DOOR
& V4 S# C4 B, B) d4 R43-go to the CELLAR DOOR, in there USE SEEDs with the BIRD 2 P- h' g- W6 a6 r* z6 A
44-EXAMINE the PARCHMENT and TAKE the LADDER
" ]6 n$ [9 ?* Q5 u7 o& V2 b' N45-go back to the ENTRANCE (of the tower please don't make a mess with my orientations) j |" j' z% k) N7 n
46-USE the LADDER with the STEPS
, j4 ?( I% C+ Z3 h47-TAP GOTO e TAP "HALL 1ST FLOOR"
% U4 f/ Y/ I! U) ~) `" c% h48-Open the first door (STUDY) and OPEN the DRAWER (or any other name) of the DESK and EXAMINE
1 ^- R3 I ~8 G/ }9 [; j6 a; d) N49-TAKE the SHEET of the DESK and USE the POINT STICK with the OLD BOOK 2 v$ C' o9 `3 c7 z4 X1 I
50-back to the HALL and USE the KEY on the CHEST, and YES you will be atacked by it ! / ~/ h; i8 o8 I! G# \ A
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51-EXAMINE the CLOCK and USE the DIAMOND on the position 7 o'clock and the RUBY on the position 3 o'clock
, [% c2 d! j# p. ^$ N7 l52-back to the ENTRANCE da WEST TOWER and TAKE the LADDER
5 B0 [7 W4 B" j* p53-goto back to the CELLAR and USE the LADDER on the MAZZANINE * l8 \, x7 Y% S1 W; y" D
54-USE the STONE OF NORTH with BUNDLE OF HAY on top of MEZZANINO (you found a KEY LAB) $ g" F" ^' {7 U+ O
55-TAKE the LADDER again and go back to ENTRANCE, USE the LADDER on STEPS
# ]: V- P. R8 u* G56-go to the HALL and USE the KEY LAB on the LAB DOOR (amazing), OPEN the DOOR
1 B# c3 @; f9 c4 z' u+ Y57-Use the WHITE PAPER (or any other name) with the TORCH and EXAMINE the NOTE (former WHITE PAPER)
1 H# G4 U; a" p- \5 T58-USE the GREEN FLASK with FLASK, USE the YELLOW FLASK with FLASK, USE the BLUE FLASK with FLASK and finally USE the RED FLASK with FLASK
) E- H$ {% G; q( [' ~$ X59-ACTIVATE FLASK and TAKE FLASK (voilá, you are not going to die any more !)
# ~0 E% e$ p6 ^" ~1 v% T) N60-go to the LIBRARY and EXAMINE any one of the BOOK SHELFs 6 i4 |' W+ ~ @4 ? @, j1 q
61-OPEN the BOOK WITHOUT NAME (you got the TRANSPARENT SHEET) - [2 w! b5 W; e5 U
62-USE the TRANSPARENT SHEET with the NOTE (you will read DRAGONIS 12) 1 f) S# w& Q. r
63-OPEN the book DRACONIS and you will got a nice headache and wakeup in a dangeon cell, but don't cry, I will save you (again)
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64-EXAMINE the INQUISITOR on the floor (you got LIGHTER) ' b% w) s+ s2 ~% U$ K) v! K
65-EXAMINE the FLOOR (you got the HUMAN BONE) . [' m9 T* d% ~' K n# B7 r
66-USE the LIGHTER on the FLOOR and USE the HUMAN BONE on the stupid GUARD (and again you own me a life debth) " {* q4 n, h( I4 Q3 w6 g
67-OPEN the first DOOR on the left
! a q# `( d, F9 u/ e7 }8 \5 G4 V( T" M68-ACTIVATE the 3rd LEVER and OPEN the SHELF and go back to the corridor 0 r5 t% ^. Z: q5 B5 y! T
69-OPEN the CELL on the right and hear the guy there (while he explays "The meanig of life" to you) 9 u' r* k$ f @6 w2 ?
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70-USE the BREAD with the old, but clever guy (you got the BLANKET) ?, C8 q( V6 A0 d6 w
71-back to corridor you OPEN the second DOOR on the left
' h- C7 Q1 m8 R3 g2 R& f1 b72-in there USE the BLANKET on the FIRE
5 a; |8 G- X3 M( J; t73-ACTIVATE the FIREPLACE (or any where around it) 8 L C7 B( U7 |5 l" n; C- `
74-on the observatory TAKE the BAG and ACTIVATE the telescope and see the numbers 56.35 (this numbers are useless) & n2 L+ X/ k Z. |$ a) a
75-back to the CELL you USE the RUNES with the guy in the CELL (this old and clever guy found the SATURN RUNE for you) / w9 x4 x# v, o3 l, H
76-back to the corridor and USE the SATURN RUNE na iluminated (with the simbol) DOOR on the end of the corridor
- E1 ]; k9 w" C. Q77-TAP and WAIT till the nice woman explains "the meaning of life" to you (again), and in the end you become a God, just joking N% _: V) S1 y; P
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78-TAKE the BAG in the woman cell, back to the corridor and OPEN the TRAP DOOR ' {% m2 Q9 T! _) B% J2 k
79-TAP GOTO and TAP "CAVERN", TAP GOTO and TAP "GROTTO", TAP GOTO, TAP "CUL-DE-SAC" and ACTIVATE ROPE % l- V: b: F2 S9 {. M# e
80-go to PLACE and OPEN the DOOR on the right
% r- I: d4 P: k81-OPEN the DOOR on the end and TAKE the SPEAR, go back to the HALL
4 U, N7 \! K2 |) H$ u82-USE the SPEAR with the STATUE on the left and USE the POINTING STICK on the PAINTING on the right : b, O/ n, |# r/ |8 A! S* U7 s
83-OPEN the DOOR behind the ruined PAINTING
: m* P6 }) q5 N9 Z84-in the torture room TAKE the TOOLs on the desk on the right and USE the TOOLs on then guy in chains (you got ONE COIN) 0 m- u8 a: ^* a k$ @" s* J F
85-back to the HALL get in the DOOR on the end, in the room USE the TOOLs on the CHAINED DOOR, OPEN the DOOR ; d" Y8 r* @0 j2 K
86-TALK with the MONGE that is on the floo and USE (I think) the TOOLs in he (to get the SECOND COIN) 9 g0 A* v1 S O6 @1 x
87-TAKE the SKIN MASK that is blocking the DOOR, OPEN that DOOR
% L) h$ Y7 L0 D/ R% @- \& i0 t88-down on the CRYPT EXAMINE tha STATUE that is lied and USE the COINS on it´s EYES, OPEN the DOOR (meet the WereWolf (again))
0 Q" T' x8 [+ a3 ~89-TAP and WAIT to the 3rd version of "The meaning of life", WereWolfVersion
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90-EXAMINE the AMULET (or TALISMAN, or whatever the game call it)
+ k0 J% X( T! N6 ~7 i- k$ \91-UOU the AMULET become the SILVER TALISMAN and you USE the SILVER TALISMAN with the WereWolf 3 k2 b: ~( a* ]
92-TAP GOTO and TAP "SANCTUARY"
2 h3 `9 t4 t8 e5 s. `6 D93-TAP and WAIT till the Final version of "The meaning of life" bad guy version to end ! E$ y5 ]" k: {
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94-USE the SKIN MASC with CHARCOL and be forever blamed for the death of the anoying lady with red hair 3 Y1 N4 L+ W% e* O0 S
95-Thanks God she died, Now I don´t have to listen to her anymore # a3 d4 o# N8 M
96-Thanks God tha bad guy died too, hope he and she live well in hell
0 x2 X8 ~6 c4 J/ O# G97-Now that everithing is Ok (again) on the big and bag world you can go.
1 N5 l# e- v6 A$ S; C* `1 c98-Pity that you need to go by foot, but this time don´t have cars nor airplanes. : U( g1 @! }! S( D
99-Pity too that you have to go search for new hell holes that treath the man kind instead of look for girls (YOU ARE A MONG after all) + D0 Z5 O/ b2 v- Y1 v. D/ V. Z
100-But BE ADVISED that the never end history never really ends (amazing isn´t ?) % Z' j( z* ?8 ~. D
7 y6 L5 n" E( p5 n- ~See you next time that a softhouse be enought crazy again to made another game like Acedior. |
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