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As I promissed, here we go (again):
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01-you wake-up
. C6 h% C! k+ c0 f& T% T02-OPEN de DRAWER, TAKE de GLASSES
3 X; N$ A7 X. y# u4 ^03-Go all way down to the base of the tower ( j! W# { I. ?; Z7 x
04-TAKE the BUCKET
; S; A1 w; q' ]1 j2 T8 o; r6 q05-go to STABLES and USE the BUCKET with the guy there (you get BISCUIT)
& r$ n- U7 G7 B" t7 i/ f06-go to the PLACE a USE the BISCUIT with the guard there (you get CHANGE OF GUARD)
0 S( G8 h9 ~0 K: U) _, ^8 M07-go back to the tower on the corridor right out of your room and USE CHANGE OF GUARD with the guy there
& [* C* Q. s: W( H5 i7 ~, D% N2 X08-go back to the PLACE and TALK to que guy on the right and he lests you in
/ b. |) B0 H/ q09-go to the ENTRANCE and OPEN the GATE
3 z6 T( o( x1 ?- H10-(wait for the journey to end keep TAPing the screen until people had enought with talking) TAP and WAIT 1 M2 j1 [/ a* d- r) w4 o& ^. _& m
0 z" u1 N) I) X) u" t' N11-when back to your room OPEN the BARREL (you got DIRT HANDS)
' W0 a$ T4 O& y12-get out of the room and USE DIRT HANDS with DOGS
6 }- Q( d$ |( t8 Y. b4 ~+ Y* |13-get in on the second door and TAKE DINNER TRAY (or any other name taht I can´t recall)
+ Q4 ?1 [: l2 \3 R14-go to the second floor and OPEN the first door, TAKE the TORCH from wall on the center of the room m# P3 g. U5 A9 K8 U2 ?
15-go to the second door and (the side room, the CHAPEL) and TAKE the CHALICE 4 Q- @' | W7 Q
16-go to the first floor USE the TORCH with the torch holder in the position 4 - r/ V- r( t6 J4 N# P
17-ACTIVATE the TORCHS on the folowing order: 3, 2, 4, 1
6 v. [1 ?3 N6 V+ g8 y# A9 a9 F: u3 f18-OPEN the door on the end of the corridor and USE the DISHE (PLATE?) with the WINDOW to kill the werewolf " L- o+ |& t' i- u7 f
19-go to STABLES and TAP GOTO and TAP "INSIDE THE STABLES" & s6 k. S$ B$ ]6 F2 _
20-TAKE the DAGGER and TALK with the guy in there - T8 ~& r+ L) ]1 ~! a2 t4 B
21-get out from "INSIDE THE STABLE" and ACTIVATE the STONE that is on the top of the WELL 7 _; ~9 }/ |1 f" A3 v; }6 t0 f; _
22-TAP and WAIT till the guy day under the debris of the stable
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22-go to the NORTH PATH and USE the DAGGER on the BUSHER tha are bolcking the passage 5 p0 x$ ^+ z+ w+ ?! B* J* D& T! L
23-go to the GARDEN and TAKE the BUCKET WITH HOLE (or any outher name of it)
5 Y: _% ~5 o) B. M6 B% B3 e24-go to the PLACE and USE the CHURCH KEY on the CHURCH DOOR (amazing), the door on the lower left + K) ^) w- |* f* F! M, f
25-get in the CHURCH and OPEN the ROBE $ r) U" J/ V, l
26-USE LID with the BUCKET (WITH HOLE)
/ _7 j6 M; D/ x2 [+ c) c- C27-USE BUCKET (FIXED) with HOLE WATER FOUNTAIN (Or any other name)
9 C7 i o0 {2 n6 m28-go back to the GARDEN open the DOOR on the HUT on the left ; S# X7 f7 v1 }$ g: A' J E
29-USE BUCKET WITH WATER with the GARDENER and TAKE the HOOK 6 t9 @; V3 Y1 Q0 d/ e
30-go to the SOUTH PATH and USE the HOOK with the locked DOOR and OPEN the DOOR
# l; E" H1 ^( r31-OPEN the first DOOR (room with guy on the floor) and EXAMINE the BED
5 Z% J5 A Z; a, n6 x$ n$ ` D' O2 C) T32-ACTIVATE the open WINDOW and USE the GLOVES with the STONE on the center of the wall ; C8 x6 i, ^' o& p3 F
33-(in the second room) USE the MEAT with the hungry GUY in there and EXAMINE the NOTE on the desk (or any other name)
6 I9 ]0 ^; B- |7 k1 m9 t2 X' A$ V& X34-get out to the corridor and USE the KEY in the DOOR on the end of it, OPEN this DOOR 9 s$ T1 P+ b; f. X' y# O
35-on the second floor ACTIVATE the TORCHS on the following order: 3, 2, 4, 1, 3, 2 and OPEN the DOOR
! g2 U# b. x& o/ j$ Z36-on the third floor OPEN the first DOOR and USE the VINAGER on the guy in there
7 a% c6 R0 p3 F: Q+ a" g" R6 |37-EXAMINE the ASHES and go back to the corridor
5 U6 {) P8 M( I38-USE the KEY in the second DOOR, OPEN the DOOR
- @( w3 A! S" B! {5 `1 E39-TAP and WAIT until the guys in there talks your hears apart / U9 v# o! h6 f/ J0 b
! n$ N4 Z2 Q: s+ ?! O/ o. f7 Q40-go all the way down the tower and got to the GARDEN, OPEN the HUT and TAKE SEEDs
. Y& D* h) X' T5 s41-go to the STORAGE and try to TAKE the BIRD (he flew away)
: h6 P4 e( E8 u5 W9 q2 P42-go to the NORTH PATH and USE the OLD KEY on the DOOR, OPEN the DOOR " K& A- S6 t! H* `$ C) ?' g7 F
43-go to the CELLAR DOOR, in there USE SEEDs with the BIRD
2 T `' N% V0 l3 _0 K% K44-EXAMINE the PARCHMENT and TAKE the LADDER " ?, G% V x4 G: n; L: h6 P
45-go back to the ENTRANCE (of the tower please don't make a mess with my orientations)
/ V* ~8 N! c- @/ g3 t- y2 p46-USE the LADDER with the STEPS
" H0 Q: b. F2 e+ Y; ^47-TAP GOTO e TAP "HALL 1ST FLOOR" 3 ]' m# M. L i* Y3 d' t
48-Open the first door (STUDY) and OPEN the DRAWER (or any other name) of the DESK and EXAMINE
2 v8 f: [* y& {# C49-TAKE the SHEET of the DESK and USE the POINT STICK with the OLD BOOK
4 r8 k. Y! X, ~- ]/ m$ O50-back to the HALL and USE the KEY on the CHEST, and YES you will be atacked by it !
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51-EXAMINE the CLOCK and USE the DIAMOND on the position 7 o'clock and the RUBY on the position 3 o'clock + I+ w; z& D4 ~: m7 o2 c3 M; s
52-back to the ENTRANCE da WEST TOWER and TAKE the LADDER
( q7 }- b9 ]4 L' p; h53-goto back to the CELLAR and USE the LADDER on the MAZZANINE
4 W5 m2 p& m6 e2 j2 S54-USE the STONE OF NORTH with BUNDLE OF HAY on top of MEZZANINO (you found a KEY LAB)
+ r% s! V5 X$ m4 J u8 u4 M55-TAKE the LADDER again and go back to ENTRANCE, USE the LADDER on STEPS * z! F+ c) F: ^3 E5 w
56-go to the HALL and USE the KEY LAB on the LAB DOOR (amazing), OPEN the DOOR ! C/ n/ \2 E; w8 g: S3 w$ T5 b
57-Use the WHITE PAPER (or any other name) with the TORCH and EXAMINE the NOTE (former WHITE PAPER)
9 _, I+ v. {% x! V58-USE the GREEN FLASK with FLASK, USE the YELLOW FLASK with FLASK, USE the BLUE FLASK with FLASK and finally USE the RED FLASK with FLASK ) p; W- I0 V6 B3 T! ^% o5 i
59-ACTIVATE FLASK and TAKE FLASK (voilá, you are not going to die any more !) ( ]# D! ^4 B# o! A5 P
60-go to the LIBRARY and EXAMINE any one of the BOOK SHELFs / n; n6 S3 Z% B1 U$ z1 D) V$ p4 O
61-OPEN the BOOK WITHOUT NAME (you got the TRANSPARENT SHEET)
. ]% D& z, i: ^) u. b62-USE the TRANSPARENT SHEET with the NOTE (you will read DRAGONIS 12)
/ Y0 Q; N( s! E63-OPEN the book DRACONIS and you will got a nice headache and wakeup in a dangeon cell, but don't cry, I will save you (again)
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% A0 G* T2 e/ q7 Z64-EXAMINE the INQUISITOR on the floor (you got LIGHTER) + P7 Q7 j7 X$ }% }5 T' ~8 c
65-EXAMINE the FLOOR (you got the HUMAN BONE) ' \/ M2 Y& J6 r7 m2 R
66-USE the LIGHTER on the FLOOR and USE the HUMAN BONE on the stupid GUARD (and again you own me a life debth)
2 @, K0 }1 ?. y. W67-OPEN the first DOOR on the left
8 i- o( w0 L# l1 K68-ACTIVATE the 3rd LEVER and OPEN the SHELF and go back to the corridor 1 F. h+ I. h: x2 ]' j1 f3 S: I) C
69-OPEN the CELL on the right and hear the guy there (while he explays "The meanig of life" to you) 7 M9 R* f% T4 p S/ k6 s% c
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70-USE the BREAD with the old, but clever guy (you got the BLANKET) 5 f- M9 p* Z6 }* ^8 {# j& Y% D
71-back to corridor you OPEN the second DOOR on the left
, B) I+ {* B2 r72-in there USE the BLANKET on the FIRE
5 U# F% j* T2 D5 ^3 d! ~73-ACTIVATE the FIREPLACE (or any where around it) 7 d4 |1 x8 o2 {6 c6 n) Y
74-on the observatory TAKE the BAG and ACTIVATE the telescope and see the numbers 56.35 (this numbers are useless) , g. u: {" h/ Y
75-back to the CELL you USE the RUNES with the guy in the CELL (this old and clever guy found the SATURN RUNE for you) 9 W/ r+ m% P9 Q) b
76-back to the corridor and USE the SATURN RUNE na iluminated (with the simbol) DOOR on the end of the corridor
/ b, b F& Q& p8 f# [77-TAP and WAIT till the nice woman explains "the meaning of life" to you (again), and in the end you become a God, just joking
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I+ y+ t) L6 K- F/ E2 s# m78-TAKE the BAG in the woman cell, back to the corridor and OPEN the TRAP DOOR
1 q( V9 {0 Z* u79-TAP GOTO and TAP "CAVERN", TAP GOTO and TAP "GROTTO", TAP GOTO, TAP "CUL-DE-SAC" and ACTIVATE ROPE ! r5 A5 p/ y& c( G7 p8 m2 ^
80-go to PLACE and OPEN the DOOR on the right ; Q* K% g5 m, F+ p. ^
81-OPEN the DOOR on the end and TAKE the SPEAR, go back to the HALL
9 @; a/ {7 Y3 ~82-USE the SPEAR with the STATUE on the left and USE the POINTING STICK on the PAINTING on the right ) J! m# }, s. Z' x- b# }7 z
83-OPEN the DOOR behind the ruined PAINTING
7 m! Y e7 j3 h& v* [. M84-in the torture room TAKE the TOOLs on the desk on the right and USE the TOOLs on then guy in chains (you got ONE COIN) % C+ L* v$ r5 C4 J l: ~8 C: P
85-back to the HALL get in the DOOR on the end, in the room USE the TOOLs on the CHAINED DOOR, OPEN the DOOR
# ]1 X0 s7 u' F1 {9 p, `: J86-TALK with the MONGE that is on the floo and USE (I think) the TOOLs in he (to get the SECOND COIN) / D; J% ]6 ]1 l W d
87-TAKE the SKIN MASK that is blocking the DOOR, OPEN that DOOR
7 M5 E4 s9 h, C' U# }4 K b9 e3 V88-down on the CRYPT EXAMINE tha STATUE that is lied and USE the COINS on it´s EYES, OPEN the DOOR (meet the WereWolf (again))
7 m! w$ F7 A f( y9 x' T+ x89-TAP and WAIT to the 3rd version of "The meaning of life", WereWolfVersion ) e5 O/ `/ i# l }+ G* ?; `: |9 c
& k% W, H* S3 y' ?- x5 Y, ^! k x90-EXAMINE the AMULET (or TALISMAN, or whatever the game call it)
( Z5 r0 s: Y, Q4 j% }# U4 s91-UOU the AMULET become the SILVER TALISMAN and you USE the SILVER TALISMAN with the WereWolf , D8 p* F% w! |, U# R
92-TAP GOTO and TAP "SANCTUARY" 2 t# L& D# E% d% U
93-TAP and WAIT till the Final version of "The meaning of life" bad guy version to end 3 b, i/ o& L- H8 ]5 b1 X5 [# n& h9 ?
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94-USE the SKIN MASC with CHARCOL and be forever blamed for the death of the anoying lady with red hair
4 W; f2 ]9 p4 ^5 E95-Thanks God she died, Now I don´t have to listen to her anymore 9 z; m1 Y* D3 ? ?5 A* F% z9 @- K7 v
96-Thanks God tha bad guy died too, hope he and she live well in hell
9 Q8 k" |* s/ t) c7 D3 M97-Now that everithing is Ok (again) on the big and bag world you can go.
1 H- b. m7 H% A% R, }& | J8 e98-Pity that you need to go by foot, but this time don´t have cars nor airplanes.
6 j" m' _7 Z4 R- C4 J99-Pity too that you have to go search for new hell holes that treath the man kind instead of look for girls (YOU ARE A MONG after all) 8 l, u5 k* ?: n
100-But BE ADVISED that the never end history never really ends (amazing isn´t ?) @9 Z7 P/ X; W( E& A1 p' o
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See you next time that a softhouse be enought crazy again to made another game like Acedior. |
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