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1 s# v. A: V& A! ?3 N: x9 ~As I promissed, here we go (again):
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01-you wake-up
" F* I* q' o% W# n; l02-OPEN de DRAWER, TAKE de GLASSES
% C7 x7 x4 h3 G: G9 R/ d4 G9 Z2 Q03-Go all way down to the base of the tower
3 p. Q( Q+ O2 E1 o. @" v04-TAKE the BUCKET % a% T9 ]! Z7 q& w3 ]% \1 d4 `
05-go to STABLES and USE the BUCKET with the guy there (you get BISCUIT) - Q$ {& C+ h( z$ x9 A& E9 S
06-go to the PLACE a USE the BISCUIT with the guard there (you get CHANGE OF GUARD)
! T5 d9 t- p8 j% o07-go back to the tower on the corridor right out of your room and USE CHANGE OF GUARD with the guy there 9 z$ j8 @( `2 B$ p5 }/ w) E' J
08-go back to the PLACE and TALK to que guy on the right and he lests you in - ^. b, z7 d j! i( W, ]
09-go to the ENTRANCE and OPEN the GATE
& O$ @6 N% T) Z( K% q10-(wait for the journey to end keep TAPing the screen until people had enought with talking) TAP and WAIT
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/ }5 }: \/ D1 C2 j6 [) m0 o11-when back to your room OPEN the BARREL (you got DIRT HANDS) 6 k9 K9 z- s" g5 j7 Z N# i2 r+ ?
12-get out of the room and USE DIRT HANDS with DOGS 6 P G5 e: d' {+ l" o8 V: R
13-get in on the second door and TAKE DINNER TRAY (or any other name taht I can´t recall) $ X* {, n& [/ ~2 r0 Q
14-go to the second floor and OPEN the first door, TAKE the TORCH from wall on the center of the room 0 v- c- S( U# H( Z0 L" ^# U% j
15-go to the second door and (the side room, the CHAPEL) and TAKE the CHALICE . w9 b6 b' E; D8 I
16-go to the first floor USE the TORCH with the torch holder in the position 4 3 u- m) a2 e3 z e+ t
17-ACTIVATE the TORCHS on the folowing order: 3, 2, 4, 1
! H5 Z1 E0 b) K% L' L+ t( j18-OPEN the door on the end of the corridor and USE the DISHE (PLATE?) with the WINDOW to kill the werewolf
, I! ^ |5 ~% y7 e# \19-go to STABLES and TAP GOTO and TAP "INSIDE THE STABLES" . v3 z3 \& E2 J# |
20-TAKE the DAGGER and TALK with the guy in there , D( _2 @8 R# z/ A1 V) @
21-get out from "INSIDE THE STABLE" and ACTIVATE the STONE that is on the top of the WELL 7 K U; a& z" L3 K. |+ I
22-TAP and WAIT till the guy day under the debris of the stable 8 D& a- [) P1 R
5 C$ Q7 ]! {( l: |4 j, o, C1 W22-go to the NORTH PATH and USE the DAGGER on the BUSHER tha are bolcking the passage 3 a, N' J; W' [0 C- x( {
23-go to the GARDEN and TAKE the BUCKET WITH HOLE (or any outher name of it) ! s5 m7 t1 c( L- k( r+ g- O+ {
24-go to the PLACE and USE the CHURCH KEY on the CHURCH DOOR (amazing), the door on the lower left / ^+ @/ S# ^7 M* }$ G# h6 W
25-get in the CHURCH and OPEN the ROBE , ~" j9 R# u# e+ Y' B6 ~/ c5 v
26-USE LID with the BUCKET (WITH HOLE)
! A4 T. \6 Y* \" V. g! M% n! t27-USE BUCKET (FIXED) with HOLE WATER FOUNTAIN (Or any other name)
, |8 s8 [1 j7 ]) w28-go back to the GARDEN open the DOOR on the HUT on the left , r5 [2 c1 u' ?: w& \# O5 X9 V# t5 \
29-USE BUCKET WITH WATER with the GARDENER and TAKE the HOOK
, Y) n+ p8 t1 I, e7 _30-go to the SOUTH PATH and USE the HOOK with the locked DOOR and OPEN the DOOR % N% `: D ]- ~/ g4 C* W
31-OPEN the first DOOR (room with guy on the floor) and EXAMINE the BED / p$ I, {% \; \& A* X: R2 z
32-ACTIVATE the open WINDOW and USE the GLOVES with the STONE on the center of the wall
8 S6 x2 |4 c' G33-(in the second room) USE the MEAT with the hungry GUY in there and EXAMINE the NOTE on the desk (or any other name)
" K8 S! W- V- w+ X34-get out to the corridor and USE the KEY in the DOOR on the end of it, OPEN this DOOR # V( U: T6 d8 a/ S L
35-on the second floor ACTIVATE the TORCHS on the following order: 3, 2, 4, 1, 3, 2 and OPEN the DOOR
9 h# S7 I, z; `1 }1 a* q36-on the third floor OPEN the first DOOR and USE the VINAGER on the guy in there 4 c+ g. k" T' g, n5 c5 s1 u, m' V
37-EXAMINE the ASHES and go back to the corridor " J- @+ p4 q) T' `
38-USE the KEY in the second DOOR, OPEN the DOOR # Y" o' H% F C- l
39-TAP and WAIT until the guys in there talks your hears apart
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40-go all the way down the tower and got to the GARDEN, OPEN the HUT and TAKE SEEDs
( w0 f# U8 J5 O4 f9 i41-go to the STORAGE and try to TAKE the BIRD (he flew away) . S. H! }) N6 j# y( s
42-go to the NORTH PATH and USE the OLD KEY on the DOOR, OPEN the DOOR * s- H- D0 T- H2 a, d" ]
43-go to the CELLAR DOOR, in there USE SEEDs with the BIRD 9 }6 g$ I2 g7 X3 J
44-EXAMINE the PARCHMENT and TAKE the LADDER 7 R0 {7 z. k; a" a3 L
45-go back to the ENTRANCE (of the tower please don't make a mess with my orientations) 3 i( b* G8 m3 _0 O; L. p
46-USE the LADDER with the STEPS $ b: \; c- u7 F
47-TAP GOTO e TAP "HALL 1ST FLOOR"
, K# M5 @% j1 M! s7 J3 K48-Open the first door (STUDY) and OPEN the DRAWER (or any other name) of the DESK and EXAMINE
7 a8 P" u' M! Z; { Z49-TAKE the SHEET of the DESK and USE the POINT STICK with the OLD BOOK
0 I' W m! R# t$ e9 p" z, J1 k1 x50-back to the HALL and USE the KEY on the CHEST, and YES you will be atacked by it ! $ |/ K# R5 J! b
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51-EXAMINE the CLOCK and USE the DIAMOND on the position 7 o'clock and the RUBY on the position 3 o'clock ; i* u2 e1 u$ D+ J' m: L
52-back to the ENTRANCE da WEST TOWER and TAKE the LADDER
( X$ ~1 |! R$ m( Z) n53-goto back to the CELLAR and USE the LADDER on the MAZZANINE
, C3 y1 Z$ M; u9 F; g5 ]" A* y54-USE the STONE OF NORTH with BUNDLE OF HAY on top of MEZZANINO (you found a KEY LAB)
! c+ r$ l6 s9 `) ~3 a" v! y55-TAKE the LADDER again and go back to ENTRANCE, USE the LADDER on STEPS ; C+ }6 N, `5 @
56-go to the HALL and USE the KEY LAB on the LAB DOOR (amazing), OPEN the DOOR
3 D0 r9 S: J; @: j$ @+ O57-Use the WHITE PAPER (or any other name) with the TORCH and EXAMINE the NOTE (former WHITE PAPER) ; ?% [1 \ X$ R) n; \2 a+ Q
58-USE the GREEN FLASK with FLASK, USE the YELLOW FLASK with FLASK, USE the BLUE FLASK with FLASK and finally USE the RED FLASK with FLASK 5 _9 a+ v+ ]' \+ ^2 }
59-ACTIVATE FLASK and TAKE FLASK (voilá, you are not going to die any more !)
- [0 w+ k% J, o! o60-go to the LIBRARY and EXAMINE any one of the BOOK SHELFs
5 ^: T6 s9 L$ s) |61-OPEN the BOOK WITHOUT NAME (you got the TRANSPARENT SHEET)
. V& t1 C8 K7 t4 _$ W2 T, Q62-USE the TRANSPARENT SHEET with the NOTE (you will read DRAGONIS 12) ) Y2 }$ n( Y3 p* A: [
63-OPEN the book DRACONIS and you will got a nice headache and wakeup in a dangeon cell, but don't cry, I will save you (again)
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64-EXAMINE the INQUISITOR on the floor (you got LIGHTER)
+ o$ T: C3 ?5 W6 [7 g4 P65-EXAMINE the FLOOR (you got the HUMAN BONE)
- `* i2 y w, T- T+ c66-USE the LIGHTER on the FLOOR and USE the HUMAN BONE on the stupid GUARD (and again you own me a life debth) , f( ^9 j- u* i8 z8 [! e+ p9 U
67-OPEN the first DOOR on the left
! X, ^3 w& y n# g1 n68-ACTIVATE the 3rd LEVER and OPEN the SHELF and go back to the corridor
4 x* a& E5 Y, P; t69-OPEN the CELL on the right and hear the guy there (while he explays "The meanig of life" to you)
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7 q0 r9 J& {2 J+ K70-USE the BREAD with the old, but clever guy (you got the BLANKET)
2 L! Y. v8 _3 I7 {* W- i71-back to corridor you OPEN the second DOOR on the left
& c( u# _/ _- U72-in there USE the BLANKET on the FIRE % A3 s/ k7 L7 |; O& s) p8 `- P
73-ACTIVATE the FIREPLACE (or any where around it) 9 w$ W( F9 K% \$ L; ^/ l7 ^
74-on the observatory TAKE the BAG and ACTIVATE the telescope and see the numbers 56.35 (this numbers are useless)
7 g0 n' b* h$ A( S) z75-back to the CELL you USE the RUNES with the guy in the CELL (this old and clever guy found the SATURN RUNE for you)
" @' j, P0 _; W6 F0 D! L2 z76-back to the corridor and USE the SATURN RUNE na iluminated (with the simbol) DOOR on the end of the corridor $ X, s! T( N& O8 k) K' `
77-TAP and WAIT till the nice woman explains "the meaning of life" to you (again), and in the end you become a God, just joking
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78-TAKE the BAG in the woman cell, back to the corridor and OPEN the TRAP DOOR % c$ ^6 Z1 M* M4 z0 \& s; K
79-TAP GOTO and TAP "CAVERN", TAP GOTO and TAP "GROTTO", TAP GOTO, TAP "CUL-DE-SAC" and ACTIVATE ROPE & a8 p. a# Z$ l, o G
80-go to PLACE and OPEN the DOOR on the right
+ ]2 ?- P& L. {81-OPEN the DOOR on the end and TAKE the SPEAR, go back to the HALL
2 K1 M/ D* `: w9 ]; N82-USE the SPEAR with the STATUE on the left and USE the POINTING STICK on the PAINTING on the right 2 j0 `: A* R0 d. v% C5 Y
83-OPEN the DOOR behind the ruined PAINTING 5 o% \, t/ f+ I& b2 {0 ^ Y, w
84-in the torture room TAKE the TOOLs on the desk on the right and USE the TOOLs on then guy in chains (you got ONE COIN) ' h8 Z% {+ m3 D c+ \0 C7 K
85-back to the HALL get in the DOOR on the end, in the room USE the TOOLs on the CHAINED DOOR, OPEN the DOOR 8 ?3 s; y- I/ A; |; k; ~
86-TALK with the MONGE that is on the floo and USE (I think) the TOOLs in he (to get the SECOND COIN) % b& M1 L4 \* n1 v
87-TAKE the SKIN MASK that is blocking the DOOR, OPEN that DOOR
- z T& V: b* P, r88-down on the CRYPT EXAMINE tha STATUE that is lied and USE the COINS on it´s EYES, OPEN the DOOR (meet the WereWolf (again)) ) j" S; H0 K9 Q4 w; P! d# T% `' ]
89-TAP and WAIT to the 3rd version of "The meaning of life", WereWolfVersion 5 }9 b/ N* Q+ j
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90-EXAMINE the AMULET (or TALISMAN, or whatever the game call it) + R2 m7 i/ G U, U U
91-UOU the AMULET become the SILVER TALISMAN and you USE the SILVER TALISMAN with the WereWolf
& n$ Z7 r" U, Q% i. H" q. V92-TAP GOTO and TAP "SANCTUARY"
: d' J) ]/ G( d! P9 D9 U3 n" Y( Y93-TAP and WAIT till the Final version of "The meaning of life" bad guy version to end
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94-USE the SKIN MASC with CHARCOL and be forever blamed for the death of the anoying lady with red hair
; O/ q) \1 d7 n' [1 \/ @95-Thanks God she died, Now I don´t have to listen to her anymore
! r9 B; j x5 N( m9 h* A96-Thanks God tha bad guy died too, hope he and she live well in hell
( b8 i6 K' V3 [. D97-Now that everithing is Ok (again) on the big and bag world you can go. 5 G; h: q5 \2 ~1 u+ W }8 c) f
98-Pity that you need to go by foot, but this time don´t have cars nor airplanes.
; L1 `1 c8 u" x# O& p2 L99-Pity too that you have to go search for new hell holes that treath the man kind instead of look for girls (YOU ARE A MONG after all) - ?0 D, v# Y: V0 X/ ]: f7 d
100-But BE ADVISED that the never end history never really ends (amazing isn´t ?)
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9 G" P0 i) Q( ]: J3 jSee you next time that a softhouse be enought crazy again to made another game like Acedior. |
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